Frankie Muniz Racing

them out. Students can match up the words they see, or they may turn over one card at a time to find possible word combinations. Players rac e against the clock to create as many compound words as possible before time runs out. Over the Line Use a piece of tape to mark or chalk a line on the floor. The teacher should stand 20 steps back from the line. Prepare at least 25 flash cards that have one part of a compound wo rd printed at the top. Underneath the first word, a numbered list of four more words is printed. All of the words combine with the top word best website templates to form a compound word except one. The students must figure out which word does not combine with the first word to make a compound word. Fo r example, the top word may be "house." The four words beneath may be "warming," "hold," "boat" and "cup." The only word that does not combi Frankie Muniz Racing ne with "house" to form a compound word is "cup." If the students call out the right answer, the teacher takes one step toward the line. The .

und words can run up, down, horizontal, vertical, diagonal, forward and backward. Print a word list underneath the grid to make it a little easier for younger children. Make enough copies for each child and give the children three minutes to find as many words as they can. Increa se the time to five minutes for younger children. When their time is up, the student who found the most compound words wins the game. Teache rs can provide a small prize or special treat for the winner.Tootsville A virtual game made for kids ages 6 to 14. In this child safe virtua paint texture l game players create a Toot, a strange but cute animal character. With his Toot a child participates in the Toot virtual home, town, and jo urneys to other magical destinations within Tootsville. In the games your child collects peanuts, the virtual currency, with which he can pu Frankie Muniz Racing rchase stuff for his Toot from the TootsMall. As he continues his journey with his Toot the virtual community grows too and offers more game .

tive is to give children a safe environment where they can socialize, play, express themselves and learn self confidence in an environment t hat allows them to interact safely with their peers. Children create an animated character and go off to explore the different areas of Dizz ywood with him. Along the way they interact with other children, participate in challenging activities and earn items, badges, super powers, and rewards. The objective is to encourage children to interact and participate with each other. Developers have gone to great lengths to p warrior diet rotect each child and to keep personal information from being revealed, making it a safe kid friendly environment. Bearville This is a safe fun virtual environment for kids ages 6 to 12. In the game children build a soft, furry, friendly little bear who accompanies them on quests Frankie Muniz Racing and adventures through the many areas of Bearville. Games and adventures are shared with other children where merits and awards are given f .


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