Frankie Muniz Racing

sack. When you say, "Go," the kids must look for the hidden miniature prizes. Any prize they find, they can put in their bag to keep. Be su re every child gets prizes to take home.Board Games A fun board game for second graders is Scrabble Junior. This game includes a board fille d with colorful pictures and words already printed on it and helps second graders learn to spell by matching their letter tiles with the let ters printed on the board. Players receive a score chip when they add a letter that completes a word. The player with the most chips when th star png e board is filled is the winner. Card Games Yes, No, You Got It is a card game that allows second graders to use number sense and logic. For this game a dealer selects a card from a deck and each player asks questions to figure out the card. Example questions and answers are "Is Frankie Muniz Racing the card greater than six?" (no), "Is it red?" (yes), "Is it a 10 of hearts?" (You got it.) The card is given to the player who guesses it a .

y CJ the Frog and his friend Edison to help players score points and earn certificates that can be printed out. Children learn parts of spee ch, addition, subtraction, multiplication, social science, writing, geography, musical scales and complex vowels. Classroom Games Heads Up S even Up is a classroom favorite that's fun and easy enough for second graders. Seven students are selected to go around the room and touch t he tip of a classmate's thumb while the other students are at their desk with their heads down and thumbs up. Once a student's thumb has bee lease agreement n touched, he puts it down. After all seven students are finish touching a thumb, they stand at the front of the room and say, "Heads up sev en." The seven students whose thumbs were touched stand up and try to guess one at a time who chose them. If they guess correctly they go up Frankie Muniz Racing to be a chooser and the person who touched them sits in their seat. After all seven students are done guessing who chose them, play again. .

engths and strip about a half inch of insulation from the ends of each. 3 Connect one end of the red wire to the positive voltage terminal o n the DC regulator. Attach the other end to the positive power terminal on the hobby project. Hook the black wire to the grounding terminal of the DC regulator and hobby project. 4 Plug the regulator into the AC outlet and turn it on. If your hobby project has its own switch, tur n it on also.Guess the Princess Create trivia questions for the group based on the various Disney princess stories. Give the girls a hint fr free ebook downloads om the fairytale and have them guess to which princess it belongs. For example, ask the girls who lost her shoe at the ball. The correct ans wer, of course, is Cinderella. Give each girl a magic wand or scepter to hold, as well as a crown to wear. The first girl to raise her wand Frankie Muniz Racing gets to guess the answer to the princess trivia question. Offer a prize -- such as a small toy or special piece of candy -- for every correc .


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